![]() This title DOES NOT automatically load display settings even upon loading a save file. Go to 'Options' from the main menu and select 'Options' then change 'Resolution' to 'HI-REZ-LB' This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This title DOES NOT auto load save data on startup. Go to 'Options' from main menu and in the 'Graphics' setting change 'Aspect Ratio' to 'Widescreen'. All of the native games will appear to be zoomed in too much until this is done. Native Widescreen Games That Can Be Scaled Into Full Screenįor native widescreen games do not forget to set the proper IN GAME display setting. ![]() So after all that I can safely say I have caught the majority, if not all of the working N64 widescreen games and created a configuration file for it.īelow is the list of games working in widescreen in categories. Standout games that work really well are: I have made a list of these games and why widescreen doesn't really work with them despite having widescreen options and appearing in "native widescreen lists" online. Also things like in Hybrid Heaven where its health/energy meter is outside the widescreen image when using that mode, if a TV were to zoom in you couldn't see the health/energy meter. This is evident from the lack of scaling in the menu systems when using its widescreen function (unless TV's back then auto scaled according to what's on screen?). More like bringing a widescreen experience to a 4:3 TV. Some other "native" widescreen games aren't really made with widescreen TV's in mind. Some games like Wave Race 64 end up with a letterbox look. As a result some games came up just shy of 16:9. I didn't want any distortion and wanted every to scale correctly. Jet Force Gemini has a widescreen setting that creates a 16:9 image in the 4:3 space, all I did was scale this image up to fill the 16:9 screen space and boom.full screen true anamorphic 16:9. With these games I was able to set a custom resolution via a game override to effectively zoom into the image, filling the entire screen.ish. Scaling everything (including menus etc) into a 16:9ish box. Some of games these were designed with widescreen TV's that have a zoom capability in mind. ![]() There are also a number of native widescreen games with a 'Letterbox', 'Hi Rez' or 'Wide' mode. Then log all this information and present a pack to download. Tested the entire USA/European (and some Japanese games too) with this setting to see what games would work with no pop in or other issues. I was shocked at how well it worked, going in with low expectations. So, after realising Mupen64Plus-Next with the GLide64 plugin has a 'Wide Adjusted' setting I tested a few games. If everyone can let me know their preferred resolution. I intend to put this pack out at other resolutions to save people some time. RetroArch/config/Mupen64Plus-Next - Place files here Make sure your games and the files are named the same.Īnd remember we are forcing widescreen on games that didn't support it, some UI or menus may appear stretched or within the 4:3 space. Instructions, correct settings and info on how display settings are auto loaded in game for your next play are in the list below.Īs usual back up your own files if you have them, just in case. ![]() cfg file to RetroArch.įor native widescreen games: do not forget to set the proper IN GAME display setting. If you want to change the resolution do it before adding the. If you change the internal resolution of the core it will remove the custom resolution which is what zooms the image. Please note that the resolution has been set to 1280x720 Wide Adjusted. Game Specific Core Option files and Custom Resolution Configuration files for native widescreen games. Game Specific Custom Resolution Configuration files (.cfg) to 'zoom' into the image making it as large as possible while retaining the proper scale. Game Specific Core Option files (.opt) for widescreen games that work with the Wide Adjusted (GLide64 Plugin Only) What you get for the Mupen64Plus-Next Core in RetroArch: There are 100 games that work in widescreen. This pack will make all these compatible games as wide as possible and fill the screen as much as they can while correctly scaling everything.
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