Prior to 1994 and Donkey Kong Country’s release, the simian’s appearances had been limited to either a mindless villain that served as the videogame equivalent of King Kong, in both Donkey Kong and Donkey Kong 3, or as a caged beast that had to be rescued from Mario’s evil clutches by his young son, in Donkey Kong Jr. However, a deep glance at the past reveals that Donkey Kong could have easily ended up as a forgotten relic of the arcade era and a mere trampoline for the launch of Mario towards stardom if Rare had not intervened in his fate. From a contemporary standpoint, it is easy to take both the franchise and the character’s sustained existence for granted after all, both have been around for so long they precede the birth of many gamers. Among the British company’s many achievements during their golden years, the inception of Donkey Kong Country easily ranks as one of the most remarkable. It astounds with sheer design brilliancy and, as far as 2-D platformers go, that is the main recipe for successĭonkey Kong was undeniably one of the strongest and most popular characters under Nintendo’s belt during the time Rare was still an integral part of the Japanese giant.
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